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perjantai 7. elokuuta 2020

Slaaneshian Chaos Hounds

 In the WD116 there was an example Genestealer cult army in which the Patriarch had been blessed with the Chaos Reward of eight Fleshhounds. Even though the army pic on the back cover of the magazine actually shows eight Chaos Hounds. Not being a very creative person myself I copied the idea for my Cult and added six Chaos Hounds to it´s ranks.

I placed the hounds on square 25x25 bases as I´m thinking about building a small chaos force for 3rd ed. Fantasy Battle and these could be used there too. I´ve written about Chaos Beastmasters here.
Spike back, Flayed dog, Lizard face, Two heads, Another Flayed one and Scorpion tail. All painted with contrasts with some regular paints for higlights and details. Themed to go together with Coven members, Brood Brothers and Beastmen.
A closer look at two face, red flayed one and scorpion tail.

Spike back, purple flyed one and lizard face at detail pic.


If you have an idea on what to use as the beastmaster model/models please comment. Would love to find a whip toting beastman....

tiistai 2. toukokuuta 2017

Animal handlers in 3rd ed. WFB: Hobgoblin Hobhound Handlers

This part of ´Animal handlers in 3rd ed. WFB´ -series of articles is about Hobgoblin Hobhound Handlers. It discusses rules, models, tacktics, pictures, links, pro´s and con´s and everything related to Hobgoblin animal handlers. Please click here to find the other arcticles.

As we see a hobgoblin mercanary contingent can have 0-6 hobhound handlers. And with unit size of 1-4 handlers each with 2-6 hobhounds you can field from 2-6 handler team. Smallest team would have one handlers with two hounds. The biggest one could have four handlers and 24 hounds.

Good thing about hobgoblin handlers is the T4 which gives some resilience vs. missiles. On the bad side is the poor Ld, Int, Cl and WP line. You can´t expect them to keep their cool in a stresfull situation.

Dark elves, Chaos and Orcs & Goblins can employ hobgoblin mercenaries as per WFB: Armies. 

Hobhounds and a houndmaster model from 1987 flyer.

C27 preslotta set of hounds and a handler was produced by Citadel in the early /mid 80´s. A single handler costs about 12€ in ebay. Hounds can be aquired for about 18€/piece. If you are looking for the models in ebay you should search for C36 in stead of C27 to get the right results.

Somewhere the Tea´s getting cold brings us this C27/36 handler and his hounds.
Check out that blog for those alternative handlers!

There are some good alternatives for houndmaster available in the C36 series and DL2 deluxe boxed set. In the latter the is one who´s even named houndmaster. Those guys seem to sell for just under 10€/model in ebay.

 C36 hobgoblin, C36 discipline master and a DL2 houndmaster.


LM´s hobhound pack and their DL2 houndmaster.

Greenskin Wars has a nice range of hobgoblins available including a houndmaster. Check out their facebook site for the whole series.

A Greenskin Wars hobgoblin handler by Diego Serrate.



Rules

 WFB rulebook tells us that hobhounds are riding animals but again there has been a change of mind in GW and WFB: Armies has them only as pack animals. A hobgoblin mercenary contingent does not include any mounted troops. Only the contingent commander can have a mount but his only choise for one is a temple dog.

Wether to use chaos attributes is in my opinion up to players and the GM. As no character will be mounted on a hobhound the 1 in 6 chance would perhaps be for each hobhound pack to see if they have those D3 dominant attributes.

LM´s hounds from another angle of view.

Tactics

A hobhound pack can be difficultish to use. They have great movement, WS4 and 2 attacks. So you want to get them engaged. But they are vulnerable against missile fire. And with low psychology profile of the hobgoblin handlers you are likely to break if you have to make that panic test.

Perhaps setting up to a protected flank where missile fire can´t be concentratred agains the pack and going after skirmishers and warmachines could work. And if opportunity presents itself then taking on othervise engaged enemy unit´s flanks or rear. Again the base size works against usability a bit. You want to have a large pack for survivability but it can become somewhat unwieldy due to it´s size.

Another pack and handler by Thantsants.


 Pro´s:
 Good looking hounds and handlers
Unique to hobgoblins
Fast
WS4 and A2
Handler´s T4

Con´s: 
Handler´s psychology profile
Vulnerability to missiles

perjantai 28. huhtikuuta 2017

Animal handlers in 3rd ed. WFB: Slann Animal Handlers

This part of ´Animal handlers in 3rd ed. WFB´ -series of articles is about Slann Animal Handlers. It discusses rules, models, tacktics, pictures, links, pro´s and con´s and everything related to Slann animal handlers. Please click here to find the other arcticles.

Goblin Lee has disected the Slann army list in this posting. Animal handlers are discussed there on a generel level whereas I have tried to dig in a bit deeper. Lee has a huge collection on Slann and if you are looking for something Slann related go to his blog first.

TheOttoVonBismark blog has article about slann animal handler concentrating on sabre-tooth tigers.

+Copper Oracle+ has written about slann and their beast too.


The Slann get the smallest number of animal handlers with just 0-4 and can divide them into 1-4 units. Each handler can control 2-6 beasts. We see some pretty interesting beasts that are unique to slann: cold one warhounds, giant scorpions, giant spiders and sabre tooth tigers. One would expect to see giant frogs as a neast of choise for such froggy creatures the Slann are but for some reason those have not been included.

Slann profile suits being a animal handler pretty well. T4 gives you some protection versus S3 missiles and good LD and CL should keep you from running. But it´s still a bit risky if you field a large pack of 40 something points creatures. A level 10 hero is 82 points as an animal handler and has T5 and W2. And could be given some magic armor that wouldn´t slow him down but would add protection. It´s of course a question of what kind of risk you are willing to take and how many points you can afford.


C22 Slann Cold One Warhounds and Handler set appeared in the WD96 alongside with other slann models. There are two slightly different warhounds and just one type of handlers.

Another add of cold one warhounds and slann handler.

Two sets were sold on ebay on Q1/2017 for 17€ and 24€.

For giant scorpion and spider models were made available as part of C29 monsters series.

Giant scorpion and giant spider on 1996 catalogue.

Both giant scorpion and giant spider are really nice large models. You can pretty easily reposition their feet, claws and stinger if you want a different pose.

Another add of the giant spider model.

Top view on the giant scorpion from a 1987 flyer.

There is also a Fiend Factory FF50 giant scorpion that looks a lot smaller than the C29 one. The same applies for a FF49 giant spider.

FF50 Giant scorpion.

FF49 Giant spider is really small compared to C29.

As  both giant spider and giant scorpion are big valuable monsters I would go for C29s. In my opinion they present the idea of such creatures better than the smaller ones
C29 Giant scorpions seem to sell for 15-20€per model and giant spiders go for about 10€ in ebay.

If you want you could go for midhammerian forest goblin giant spiders or products from other manufacturers. I still think that the C29s are the best models available for both giant spiders and giant scorpions.

Sabre tooth tigers were produced as a part of Eternal Champion line of models. The set was called Pan-Tangian Tyger handlers.


A couple of sets with two tigers and both handlers were sold for 28€ and 39€ lately. If you are looking for just the tigers be prepared to pay 10-15€ each.


Cold One Warhounds


Rules

The warhound model resembles the description very well. They are indeed ugly, alligator-like creatures with scaly skin and big teeth. Having two attacks is nice but WS3 and S3 reduces their close combat ability a bit. T3 and W1 mean that cold one warhounds are a little fragile agains missiles but basic saving throw of 5 or 6 compensates that a bit. In close combat they benefit from the terrible smell they emit as their opponent gets a -1 to their hand to hand to hit roll.

Cold one warhounds are subject to stupidity before they make their first charge. That means that they have to make a stupidity test in the beginning of controlling players turn vs.the unit leaders Cl. Fortunately the slann have basic Cl of 9 which means that you won´t fail that test very often. Only when it matters the most. And as mentioned the stupidity wears off after making that first charge.

Whipping into a fury -rule reduces cold one warhounds´ usability somewhat as you really have to concider when to declare charge. You propably should try to make that first charge agains an enemy that is already engaged or othervise in such state that it can´t move away from harms way before you get to charge.

Being so furious cold one warhounds must allways pursuit their victims. This is another slight tactical disadvantage that using them has.

Two slann cold one warhounds from Jon´s wargame minis blog.

Tactics

Because of the whipping-rule I would use cold one warhounds to threaten enemy flanks and warmachines. Warmachines can´t manouver to safety and you can pretty safely declare a charge when targeting them. Against normal units I would try to tie the enemy down with another unit and charge them next turn with warhonds. If enemy breaks the warhounds would pursue and the other unit could hold and be used for other tasks.

Because of the disgusting smell rule warhounds could be used to tie down bigger enemy units with same or lower WS.

Goblin Lee´s warhound horde.

Pro´s
Nice models
Only Slann get them
Disgusting smell
Good speed
Two attacks
Con´s
Charge rule
Stupidity
(WS3 and S3)
(Must pursuit)


Giant Spiders

Rules

When acting without a handler giant spiders are immune to all psychology. This is unfortunately negated by the animal handler rules: All psychology tests are taken using the leader´s profile. Some GM discretion could be used here. In my opinion handlers shouldn´t fear same type of animals they are leading. And if the handlers don´t come in contact with the enemy the panic test for being charged to the flank should not be taken.

The handlers also negate in my opinion the move-through-wooded-areas-without-penalty rule and climb-trees rule. Even if the slann are jungle dwellers. And the packs don´t benefit from the slann ability to cross bodies of water without movement penalty.

Cause fear is a potent ability. You may neutralize your enemy before entering close combat if he fails the psychology check. Keep in mind that if you win a round of combat versus an enemy that fear you he is automatically routed.

Poisoned attacks and -1 armour saving throw bonus are both nice additions to giant spiders´ combat abilities. Chitinous armour combined with T4 and W4 make spiders pretty endurable.

LM´s FF49 Giant Spiders with their Slann handler

Tactics
Giant spiders are strong and tough and can take on almost anything that comes on their way. Still, having only WS3 means that you probably don´t want to engage anything that has WS4 or higher as you would have difficulties hitting them. So pick a WS3 enemy, make sure you get to charge him which you should be able to do with spiders´ M5, win a round of combat and see your enemy flee as you cause fear.

In a pack of giant spiders the handler is the weak point. T4, W4 and basic saving throw of 4,5 or 6 means that the spiders won´t suffer much from normal S3 missile fire. Crossbows and war machines are a far greater threat. A big risk is that some lucky shots could take out the handlers even with their T4. Consider taking a slann hero as a pack leader if using giant spiders.

C29 giant spider models are pretty large and require a board base which means that fielding many spiders will result in a big lump to pushed around. So some consideration in set up is required.

Goblin Lee´s beautiful C29 Giant spider. Be sure to check
this posting as there is also a giant scorpion and a big bug there.

Pro´s
Nice models
 Only Slann get them
Strong and resilient
Cause fear
Con´s
Average WS
 (Dislike of fire)

Another C29 Giant spider. This time from Somewhere the Tea´s getting cold.


Giant Scorpions

Rules

Giant scorpions are very similar to giant spiders in what comes to rules and profile. Same exceptions for psychology and movement rules that were discussed under giant spiders apply to giant scorpions too.

Something that has to be remenbered with scorpions is that tail attacks can only be made to sides and back. And claws can strike to front and sides. As the rules don´t say how many claw and how many stinger attacks a scorpion has I would let the player decide. You could attack two times with claws or stinger or once with each. Claw attacks gice -1 armor piercing bonus and tail attacks are poisonous.

A gourgeous C29 Giant scorpion by Martin

Tactics

Just look above. All that was said about giant spiders applies to giant scorpions too.

Yet another one from The Somewhere the Tea´s getting cold.

Pro´s
Nice models
 Only Slann get them
Strong and resilient
Cause fear
Con´s
Average WS
 (Dislike of fire)

Black and very chitinous looking spider from Goblin Lee´s collection.

Sabre-Tooth Tiger


Rules

Wild cats on steroids! Not as fast as the smaller elven kitties but WS4, S5 and A3 is a formidable close combat profile combined with -2 armor piercing modifier. T4 and W2 provide some endurance but still you want to close in fast and not let enemy shoot them or their handlers to pieces. No really weak points here.
TheOttoVonBismark´s colorful sabre-toothed tigers.
Check his blog for another look on slann animal handlers.
Tactics

Move in. Don´t get shot. Charge. Rip your opposition apart. Pack of sabre-tooth tigers is a good alternative for cold one cavalry as they are not restricted by whipping-to-fury rule. You will attract missile fire so again taking a hero as a unit leader could be a good idea.

A Celtos sabre-tooth tiger from "Amanthas the Huntress with Sabretooth" -set.
This image comes from Warmasterdk blog.

Pro´s
Nice models
 Only Slann get them
Deadly
Con´s
Can´t think of any

perjantai 10. maaliskuuta 2017

Animal handlers in 3rd ed. WFB: Dark Elf Whelp Masters

This part of ´Animal handlers in 3rd ed. WFB´ -series of articles is about Dark Elf Whelp masters. It discusses rules, models, tacktics, pictures, links, pro´s and con´s and everything related to Dark Elf animal handlers. Please click here to find the other arcticles.


As described in the WFB: Armies book you can take 0-8 Whelp masters to a Dark elf army. That is two handlers more than Wood Elves and same number as Chaos and Skaven. Each unit is made up of 1-3 handlers each with 2-6 beasts which they lead. A single beastmaster has a normal elf profile and is armed with a hand weapon. Basic cost includes no armor but there is option for light armor and shield. Whelp Masters may lead  warhounds or chaos hounds. Sets for these were produced by Citadel and Marauder.

Whelp masters were one of the units in WFB: Armies that was originally printed with wrong profile. That was corrected in WD107 with a glue-on-errata.

Goblin Lee discusses Dark Elf Whelp masters in his article where he takes a look into the dark host of Naggaroth. I agree on a lot of what he says there. The whelp masters fit well into the background of a dark elf army and they look good on a battle field. A strange thing that Lee also notes is the absence of cold one warhounds as pack beasts.

Having the maximum of only three handler par pack can be a vulnerability and one should propably either take a large number of beasts or give armor to the handlers to give them some protection aganst missile fire.

Whelp master and chaos hounds set from Citadel´s 1989 winter trade catalogue.

 Another add with color pics of handlers and chaos hounds.
I never knew there was a chaos dwarf handler too.

Add from Dec 1987 flyer.

The Whelp master set is a very nice one in my opinion. The master himself has a good pose with his whip laying low and hand pointing to the direction where he wants his pack to go. I just wish there were more options for a handler model available. On the beast side ten different chaos hounds gives you a lot to choose from.

The dark elf handler seems to be a pretty sought after model. I managed to get one for 6€ and a full set of a handler and four hounds was sold in december 2016 for 23€. When writing this article there was an unopened blister in ebay for 115€ BIN. Single chaos hounds were from 10€ up. No examples of a single handler were on sale.

Marauder MM73/3 Dark Elf Whelp master and warhounds.

The first thing one spots here is that the warhounds are actually monted on 25 x 25mm bases and not on 25 x 50mm as wood elf warhound are. At least the walking dog has had a long slotta tab that has been clipped for this picture. Anyways I believe that these hounds can be mounted on the smaller bases and still rank up nicely.

From this picture it is pretty hard to tell what kind of bases there are inside. I believe that the one that is visible behind the dog in right lower corner is a 20 x 20mm for beastmaster himself. And I believe that there are three 25 x 25mm bases under the grey padding as three cavalry bases would show from beneth the badding. What do you think?

One of the Marauder produced masters seems to be wearing light armor but the other one looks unarmored. One could easily attach a shield to their free hand or back. I´ve never had much love for Marauder dark elves and in my opinion this is one of the worst sets for darkies they did. The poses, clothes and especially the hair just rub me the wrong way.

A set of four hounds was recently sold at ebay for 14€ and a set of a handler with three dogs for 17€. Writing this there was a single handler in ebay for 7€ BIN and a full set for staggering 76€ BIN. Asking price for single doggies seem to be from roughly 10€ to 20€.

Warhounds


Rules

Normal war hound profile here with no special rules. As mentioned before these models do actually fit a 25 x 25 mm base. The Marauder produced models bear some resemblance to the picture above. Don´t know if it´s a good thing or not - the hound in the picture look quite strange IMO. That´s a chaos hound if you ask me.

Tactics
  
Just like wood elf ones, dark elf war hounds can be used for multiple tasks. Threatening enemy flanks, harrassing skirmishers and warmachines, protecting own troops and screening action - they can do them all. But keeping in mind that they are vulnerable and won´t survive long against a stronger enemy. And missile fire can twindle their numbers quickly. Being on a 25 x 25mm base means that they take up a lot less room on a battle field than their wood elf cousins.

Just for 111 points you get a horde of three handlers and eleven hounds.

War hound pack as a part of a Marauder Dark elf army. People
don´t seem to be very fond of the set as it is hard to find painted example of one.
Or of any Dark elf Whelp master team with normal war hounds.

Pro´s
Citadel produced handler is a nice model
A large pack looks good
Good speed
Cheap
25 x 25 mm basing
Many ways to use in a battle

Con´s
Vulnerable 
Not very effective in combat
(Marauder handler models)

 
Chaos hounds



Rules

Once again we meet the basing issue. Rules say 25 x 25mm but models are supplied with 25 x 50mm and propably won´t fit a smaller one less rank up at all on those. The profile is strong for close combat. Chaos attributes can be a curse or a blessing. And in any case should be generated as mentined under GM´s supervision. We don´t want to take the fun away from anyone by some lucky/unluncky rolls before the game has even started.

Tactics

These dogs are deadly in close combat so you want to get them engaged. They are hard to kill with T4 and W2 but will propably draw missile fire as the enemy wants to take out the whelp masters and send the hound on their way to wilderness. You could concider armoring the handlers to cancel some of the hits they receive.

As chaos hounds are pretty valuable I wouldn´t waste them on harrassing skirmishers or war machines. They are a decent alternative for heavy cavalry so a simple staright forward advance followed by a charge should work. But once again - a large pack takes a lot of space. Perhaps you could support the hound pack with some dark riders who can take on enemy flank after the dogs have been committed.

Chaos hounds are valuable: a pack of ten hounds and three handlers with light armor and shield will cost you almost 280 points. With 18 hounds the price goes up to 462 points.

The chaos attributes might affect the way you use the a hound pack. Most of the dominant chaos attributes (rulebook page 207) are quite helpfull but for example enormously fat chaos hounds would be nearly unusable. GM discretion is definately needed here. Don´t break the game before it starts.

A large pack of chaos hounds from Realms of Chaos blog.

Pro´s
Nice models
Look good in large packs
Very powerfull in close combat
Good speed
Strong overall profile

Con´s
Vulnerability of the handlers
Pricey

Evo Von Himmel´s (Dieselmonkey) beastmaster with his chaos hounds.