Because of that discussion and the feedback I received I felt that there was a need to revisit the concept of war altars and the parts I missed writing that first article.
Thantsant who is the author of a wonderful Somewhere the Tea´s getting cold blog commented my article in the Oldhammer community facebook group telling me that he has built a war altar for his hobgoblin army. He also remembered reading something about hobgoblin war altars in the 3rd edition rule book. I had to take a look and he was right.
In the bestiary at page 221 there are special rules hobgoblins. It says that:
- Hobgoblin forces always carry their army standard into battle. This takes the form of a staff or pole bearing a trophy or sign, and is carried in a small wagon drawn by a span of fierce Hobhounds. So long as their standard remains intact, any Mournguls are subject to frenzy. The army standard, its wagon and crew must be included.
- The Hobgoblin standard is the symbol of a tribe´s honor. Any enemy engaged in close combat against it is hated by all Mourngul units on the table.
- The standard is a potent magic symbol to the Hobgoblin wizards. Totems always have the ability to act as magical reservoir as described under magical standards. All Hobgoblin wizards on that side must surrender half of their magic points before the battle and place them in the standard.
Somewhat sadly the hobgoblin army standard/war altar concept was dropped from the WFB: Armies book. The hobgoblin mercenary contingent can still include a contingent standard bearer who has a option for 100 point magic standard. But the standard is no longer something you have to take nor it is automatically a magical reservoir. In the psychology part for hobgoblins it still says that:
- The contingent standard is a sacred tribal fetish. As long as the standard remains intact, all hobgoblins are subject to frenzy. Any enemy unit engaged in close combat with the standard bearer will be hated by all hobgoblins.
Thantsant gave me permission to use his pictures here. Please check out the rest of his hobgoblin force. They even have a baggage train - I might be time to update my baggabe train posting. Or do a similar revisit.
Thantsant´s hobgoblin war altar and it´s guards/crew.
A closer look at the center piece.
Undead Plague Cart
In Oldhammer Finland facebook group it was pointed out that the undead Plague cart has a lot of similarities with war altars.In the WFB: Armies the rules for Undead Plague Cart are these:
- Any undead unit with models within 12" of the undead cart may add +1 to the D6 score in the instability test.
- The Plague Cart causes fear in living creatures.
- The Plague Cart has a movement allowance of 5" and may move over all terrain and through all obstacles except buildings with no penalty; movement through solid walls and in/out of buildings costs half of the cart´s movement for that turn.
- The undead cart may be attacked like an ordinary wagon.
A thing of interest is a fact that there is also a different set of rules for a plague cart. They were presented in WD94 with this advertisment.
So somewhere along the way the plague cart has changed from being a randomly appearing or summonable wagon of terror and undead raising that lumbers uncotrollably across the battlefield to a war altar like unit that can be included to your army by spending points. I think both concepts are cool in their own way but the original rules for a plague cart are less war altar like than the newer ones.
This is LM`s plague cart deployed with his beautiful undead army.
The creaking cart brings naught but doom and despair. This one is
by Subedai of The Lost and The Damned blog.
Nathan Firth´s plague cat from Oldhammer Melbourne blog.
Orlygg´s plague cart with a spectral driver at Realm of Chaos 80´s blog.
Let´s see if I can actually get something painted worth showing here. ´Till next time!