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keskiviikko 26. marraskuuta 2025

Things that got painted this month

 It´s the month of gnovember but I´ve placed my gnome models in such a secure location that I was unable to lovate them. Well - they´ll turn up eventually. I know I have ten crossbow armed gnomes somewhere. So here are the models I´ve completed this month.

Four chaos hounds that I tried to paint in the old pastel Slaanesh style. 
Need two more for sacred number.
A goblin shaman. This one stood half finished for a very long time.

Elf captain. Just because I haden´t painted anything elvish in a while.


lauantai 13. tammikuuta 2024

Into the year 2024

 Last year was not as active for hobby activities as I had hoped for. I´ll try my best to do at least a little bit better during 2024. To start off I finished two little minis that I´ve had for a while,


First one is this elf beastmaster war boar. Brown fur with drybrushed higlights.
Black snout, legs and hooves. Bone for tusks and a metal nose ring. Pretty simple.

All six boars I have as a group.

And finally their masters,

The second miniature finished is this Mithril Miniatures M202 Ioreth the healer.
Her face and fingers was almost to small for me to paint.


She will be yet another addition to my ever growing high elf baggage train.
Not sure if just a cup of water will do much good for that fallen elf warrior.


torstai 10. elokuuta 2023

Baggage train group shot

 This is something I´ve been planning for a while but only now on my short vacation got around doing. That is digging out all my high elf baggage train models for a group shot and posting it here. To be honest finding everyone was a bit of a challenge. I have quite a few model cases and did not remember where most of the elves were in. Rummaging through different foam filled bags and boxes I came around miniatures I had somewhat forgotten I had. And eventually found all the elves I was looking for.

Let´s begin with a bird eye view of everyone. Four carts or wagons, sixteen individuals, a few animals, barrels, boxes and few smaller supply items.

In the left back corner an elf weapon smith can be seen holding a new part for a bolt thrower. In front of him a is a pair of merchants leading their horse away from an unlimbered cart.

An artist is about to start a new painting depicting a wounded wardancer. Next to them two youngsters are playing with their wooden swords.


A group of camp followers is spending their time reading and listening to music.


An elf lady is getting some food from a cart while a kid is threatening a goose with his bow.

Here we can see some hay being moved while another cart is getting loaded.

The hay foraging is closely watched by the army´s quartermaster. These elves are army regulars as can be told by their blue and white clothes (my high elves wear those colors). The civilian camp followers have much less uniform clothing.

As I have an elf casualty model lurking somewhere I plan on adding him and a healer of some sort to this group. And I got a tip on a nice elf bowyer model that I intend to buy in near future. So expect to see more of this baggage train in the future.


sunnuntai 16. heinäkuuta 2023

More camp followers

 As of lately I´ve been mostly painting epic scale eldar but have managed to put some paint on other stuff too. Here´s two more camp followers for high elf baggage train.

The chap on the left is a Lammings miniatures peasant with pitch fork. I chopped off the original head and replaced it with one from the old Warhammer fantasy regiments elf. I also repositioned his hands a bit.  I´ve had that other miniature for years and simply can´t remember which manufacturer made it. He represents an elf quartermaster. Here checking his files to be sure there´s enough hay collected for the army´s horses.


sunnuntai 2. huhtikuuta 2023

Another baggage train posting

March went by without me posting a thing. Let´s make april a bit more active month. To be honest I´ve been slowly painting a thing or two but nothing  that I felt was worth showing. My perivous posting motivated me to order some stuff from Midlam Miniatures. Here are the ones I got to build up my high elf baggage train / camp followers.

So it´s two youngsters playing and a cart with driver. As you propably
notice I swapped the drivers original head for a 80´s Fantasy regiment
elf head for him to fit in better with the rest of the camp followers.

Those new chaps will be joining this group I started a few years back.
I might have to rebase these to make them look the same.

BTW I you know good 25mm scale models for elf civilians let me know in the comments. I plan on making this group even bigger.

maanantai 16. tammikuuta 2023

Javelin armed high elves finished

This took longer than I planned as I almost lost motivation to finish the last two models for this unit. Anyway here´s something you don´t see every day. A ten strong unit of javelin armed high elves.

Mostly Jes Goodwin Citadel sculps. Some with small conversions as there
are not that many models with javelin around.

Far left is a Marauder elf and 2nd from left a Harlequin miniatures elf.

Simple weapon swaps here. Swords to javelins.


tiistai 15. marraskuuta 2022

Three javelin elves more

Hi all! Finished three more of the javelin armed high elves. So it´s only two models left to get this unit ready. 

 Citadel elf warriors: Lun, converted Gwyddion and converted Babd.


Showing their shields.

All eight finished models.


maanantai 17. lokakuuta 2022

Some progress with Kith band

 Finished three more models for javelin armed high elf kith band. I´m now out of suitable models and constantly looking for more the get this unit finished eventually. So anyone out there with Marauder Miniatures MM80 series WE23 or WE2 you are willing to part with please hail out. Or some damaged mini I could convert a bit.

Left to right: Jes Goodwin Elf Warriors Lun and Taran, MM80 Elf (snapped dagger replaced with javelin tip), C08 Elf Two Spear and convered Jes Goodwin elven animal keeper.


sunnuntai 25. syyskuuta 2022

Kith band in making

 Had to scroll all the way back to 4.4.2020 to see when was the last time I painted some fantasy elves. It was some Scarloc´s archers then. And I can´t remember when it was and who it was that suggested getting a unit of Kith armed with javelins. After a few years of thinking doing it I found myself in a situation where I didn´t have much motivation to move forward with more chaos or epic eldar. So I dug out a couple of Jes Goodwin sculpts and threw some paint on them.

There are not too many javelin armed elf sculpts that look
like ´ordinary´ elves and not like wardancer.

As these are ´citizen soldiers´ I don´t want them to look
too uniformed but still keep the blue and white color
scheme of my high elf army.

With javelins these will cost 10 points each. Looking to build
a unit of 6-10 depending on how many models I can get my
hands on. Will be fielding these as skirmishers.

torstai 30. elokuuta 2018

Flying horse and a hero

As mentioned before I don´t enjoy painting horses. So after completing a unit of silver helms and a warwain I naturally chose to work on a pegasus. The idea came from a plastic bodied dark elf pegasus I had lying in one of the many boxes containing all sorts of bits and bobs. The I think 5th edition era pegasus was in bad shape having lost its head and tail completely. One of it´s wings had broken away from the body too.

I removed also the other wing and scrabbed the mauled plastic body. Having an extra elf horse I did some drilling and pinning and the high elf pegasus was born. From another bits box a suitable rider was discovered and I was ready to prime the whole thing. I would have loved to mount a wizard on the flying horse but did not have a suitable model and went with this hero.

Simple white horse with grayish mane and tail. Hooves are very light pinkish brown. The sculpt of the riders face is pretty flat and with my skills it was difficult to get any life into it.

The rider is an ebay puchase I made before aquiring enough Jes Goodwin elf cavalry to make a unit. It was left unused and I´ve even forgotten it´s origins. I think it´s a Julie Guthrie model but not sure about that. If anyone knows who he is please comment below.




Pegasus is listed as a riding animal both here and in the high elf army list. They can be chosen to be ridden by a character model. What confuses me a bit is the fact that a unicorn is listed as a war beast. And rules for war beasts differ a lot from the rules for riding animals. I think I need to take a look into that some day.

Pegasi are pretty fast and strong and they deliver ´magical´ attacks. Their WS is only 3 and having just one attack means that they are not that effective in close combat. But as flyers they can take that one character model behind enemy lines to wreck havoc there. I will definately use mine one day to do that.

perjantai 24. elokuuta 2018

Warwain - Elven attack chariot

I remember admiring this model at the local game store back in the early years of the 90´s. As it cost a lot and looked too complex for my humble painting skill I never came to buy it. After getting back to hobby and getting more brave with painting I had the opportunity to get one of these beautiful Jes Goodwin sculpts. The best elven chariot there is - hands down.

The painted attack chariots you see around the internet usually follow the mostly white color theme of the original package. I however chose to follow my blue and white army theme with dark brown horses. It took me a while but here´s the completed chariot and it´s crew.



Dark blue is the main color with white details. Armor and some decorations are colored steel and copper. The blue feather theme is carried from the horses´ headpieces to archer´s neclace, leader´s helmet and to the bannerpole top.


The horses are based with pretty widely apart. Might rebase the whole model one day.






That driver looks like a singer from some late 80´s metal band. I keep imagining a microphone in his hands: "Run to the hills....".



Closer look at the crew as a whole.


One step closer to having one of each unit of high elves listed in 3rd edition WFB: Armies book. Now it´s just Dragonkin and Kith left.

lauantai 7. heinäkuuta 2018

Elven cavalry for July

One of the hobbying goals I set for myself this year was to paint the units in 3rd edition high elf army list I didn´t have yet. This unit of Silver helms is the first one to get completed. Now I just need to get working on Kith, Warwain and Dragonkin. To be honest I might not make it this year but we´ll see.


Released on Jan-Mar 1988 and presented in WD99 these Jes Goodwin sculpted elf knights are simply put my alltime favourite elven cavalry models. The horses are a bit smallish but that is a very minor detail imo.


The blue and white theme is the same as with the rest of my high elf army. The riders were fun to paint but I did struggle with the horses. I wanted the horses to look realistic and I didn´t want to have just white one as modern Citadel elves tend to have. So it´s mostly different browns with dark tail and mane. I did use some white markings on legs and heads but not sure how well I did with them.

The unit leader´s mount has some barding and is less dynamically posed than the rank and file troopers´ mounts. Every model is magnetized so that there is as little contact as possible between the rider model and the horse. This was done to prevent paint chipping and to keep the riders in saddle.

Silver helms are the most hard hitting troops the high elves can have. WS5, S4 and lances are a fearsome combination that can deliver a lot of damage. But they are expensive. My ten elf squadron will easily cost me 500 points if given a standard and a decent leader.


------------------

I´m working on some more elves to complete that Kith unit. And I have some goblins too to boost gobbo horde closer to 50 models. But this july will be very busy and can´t be sure if I can find time to paint and blog.


lauantai 25. marraskuuta 2017

The new elven guard

As my previous blog entry was a Guest display I felt that it´s sort of must to show something done by myself now. I´ve been wanting to create this unit for a long time as I really wanted to have halberd armed elven guard. I´ve used these great Jes Goodwin models as my guard previously but they are obviously not WYSIWYG for halberd and heavy armor that I want my guard unit to have.

Black Tree Design Royal elven guard filled that need. I´ve had these models for a while now but was distracted with painting green skins until now. I really like the line - there are six different rank & file models and a full command. So a lot of variety. Sculpts are nicely detailed and well cast.

Enjoy the pics!

The command group. The musician is perhaps my favorite
sculpt of the line with the drum hanging on to his side.

The six different trooper sculpts.

A group shot.

A closer look at the front rank. 

A bird´s eye view on the unit.




tiistai 12. syyskuuta 2017

WIP - New elven guard

If you´ve been reading this blog you´ve propably noticed that I´m a big fan of Jes Goodwin elves. My high elf army is pretty much build around them and in my opinion they are the best elf sculpts Citadel/GW has ever produced. Unfortunately that elf series has some limitations regarding weapon and armor options. For example the models you could use for guards are all spear armed, wear light armor and have tabs for shields. The guard unit I´ve been using clearly has light armor, spears and shields.

If one wanted to have elven guard with heavy armor, shields and spears the melnibonean range is the answer. But what to do if you want to take halberds instead of the spears? And no shield. The high elf infantry in general lacks punch and if you are fighting orcs or dwarfs you would really like to have some troops that can generate those S4 hits.

There are models in the ME-32 Noldor - Deep elf alternatives series that are carrying a very halberd looking spear. But at least in the ebay the prices are horrendous. I´ve managed to get myself just a single model at reasonable cost so far.

For me it was the Black Tree desings that came to rescue. They have an elven royal guard range of models that has a command group and a few different troopers. The sculpts are in my opinion oldhammerish enough even if they stand bit taller than Jes Goodwin elves. The armor can be light or heavy depending on how you look at them and the weapons can pass for a halberd. And the price is very reasonable. Some people have had problems with long delivery times from Black Tree but my package came in about three weeks from the order.

I got models for my unit of 20 a couple of months back but as I was busy with painting orcs I didn´t touch these during the summer. And like I mentioned I was pretty fed up with painting pointy ears. Now I´ve found new energy to work with these and here are the first glimpses.

The very first finished trooper and a couple of WIPs. In my
opinion their weapon will pass for harberd or spear.

WIP  troopers, commander and standard bearer. The commander
has a more elaborately decorated armor than the rank & file.

Commander, standard bearer and a couple of troopers.
Colour theme is the same blue and white as for the rest of the army.

I think there are six different poses for troopers and a three
elf command group including commander, standard and musician (no pic here).

I´m trying to get this unit ready for Oldhammer Oulu meet that will be in 6 weeks (28/10/2017). As these are fairly quick to paint I think I will make it in time.

maanantai 24. heinäkuuta 2017

Trouble at the Fur Hunters´ Hut - 3rd edition WFB Battle Report

When the alarm sounded captain Chaelamin felt perhaps a bit too much satisfaction for being right as the situation was grave serious. He had made his men to take up defensive positions and to set up guard posts around the fur trader hut. They had not protested but he had seen the looks in their eyes. They had been marching all day and would have wanted to rest.

But now it was both his own seekers and the fur hunters he had sent out to guard dute that had spotted the enemy. And Chaelamin himself could see green shapes emerging from the morning mist.

"Get those civilians inside and away from the windows!!!" Chaelamin shouted. To his disappointment some of the fur hunters had their families at the site and they would only be in way now. As if the dwarfs POWs weren´t enough.

Reports were coming in now - there were greens skins coming in from every directions. They would have to fight. Chaelamin only wished that the dwarves would come as agreed.

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Big boss Grumbud listened to the goblin chief with disgust. That git was trying to tell him how to lead the raid. The only reason he had tolerated the goblin so long is that his own mob was still too small to make the attack themselves. They need the loot and to get the loot he needs the gobbo chief and his troops. But if the chief would get itself killed Grumbud could keep all to loot his boyz.

"Oi, Rhybag! Me wantz u and ur gobboz to attacks from ze otter side of ze hut. We meetz in da middle rightz? Ze first boss over ze wall getz a speshul prize."

Chief Rhybag hurried on it´s way. Grumbud knew that all boyz and gobbos should be in position now. As the sun rose he ordered the advance. And then the alarm sounded. The elves had noticed them.

---------------------

Lord Dumbell heard the horn and knew something was not right. He made sure that they were not under attack themselves and reformed his units from marching columns to a battle line. He could see the building where the exhange of POWs was supposed to take place but he could see the goblinoids too. There were at least one unit of orcs and goblins right between him and the hut site. And he could see arrows being fired from the wall that protected the hut´s yard.

They would have to fight through the orcs and goblins to make it to the exhange. Dumbell made sure that the elf prisoners were secured and then the dwarves moved in.


This is a battle report about a 3rd edition Warhammer Fantasy Battle scenario I GM´ed a week ago. The scenario required three players each playing goblinods, high elves or dwarves. The scenario background was that the warring elves and dwarfs had agreed on armistice and an exhange of prisoners of war. Elves and dwarfs are to meet at an elven fur hunter hut for the exhange.

Not knowing about the POW exhange a small tribe of orcs with their goblin supporters are looking for easy loot. They have surrounded the fur hunter hut and are to attack.

Each side has their own objectives and some special rules. Each player received a written briefing and list of troops before the game.

BRIEFINGS, SPECIAL RULES AND LISTS

Orcs & goblins:

Oi gitz!!! You´z big boss Grumbud of ze purple ´edz tribe. Yer luck wiv ze lootz ´az been poor an´ ze boyz iz gettin´ restless. Nothin´ dad a good ol ´ead bashin´ won´t keep in line but ya really need to get ´em fightin´ ze enemies an´ not each other. Ya ´as gotz a tips from ze gobboz dat dere iz da pointy earz ´untin´ ´ut wid lots an´ lots of ´idez ´n supplies to grab nearby. Ya ´az promized to take dem gobbos wid uz to share da lootz. Dem scumbagz ´as no gutz to go an´ bash ze tree ´uggerz demselves.
Dem gobbos say dere iz lots but not lots an´ lots of dem fancy pantz at ze ´ut. Ya haz cum up wid da brilliunt planz. Yer boyz an´ ze gobbos ´as ze hut surrounded an´ you´z ´as ordered everywun to attacks at ze first light.

Ya haz dem four set up areaz - wun at each side of ze ´ut. No set upz closer dan 16” of dem ´ut - ya not want dem ´ippies to spot ya too early. Ya wanna ´ave ze ´utz surrounded - not lettin´ ze pointy earz run away iz we. Ya haz to set at least wun mob of dem boyz or gobbos on each area. Rememba dat dem gobbos iz not to be trusted - ya haz to ´ave a mob of dem boys or wun of dem shamanz ur chiefz in da same are wiv each of dem gobbo mobz.


Ya needz to get dem buildingz intactz as ze lootz iz in dere. An´ ya not mind if dem gobbos getz bashed and not haz to share da loot wiv ´em.

Commo´n ya gitz, weez gunna ´ave a proppa bashin´!!!

Success conditions:
 Complete success: Both buildings survive and are captured by your troops. Gobbo chief Rhybag is killed or routed off the board. No more than 50% of boyz are lost as casualties.


Partial success: You capture the hut site but one or more of the following happens: one building is destroyed / chief Rhybag survives and is not routed off board / more than 50% of the boyz are lost as casualties


Failure: Hut site is not captured or both buildings are destroyed. Boss Grumbud is killed.



Elves:

Sir, You are in charge of the four dwarven prisoners of war whom as by the armistice agreement are to be exchanged to four elven warriors captured by the dwarves during the hostilities.

The exchange is to take place at this fur hunting hut your small troupe reached late last night. Your scouts caught a sight of some goblins along the road here two nights ago but the scoundrels hurried back to the cover of woods and have not bothered you since. Upon arrival you set up a defensive perimeter inside the l hut´s walled yard and ordered your troops to rest with guards on duty. Scouts were sent to patrol the nearby woods.

The prisoners are locked up in the storage building with their hands tied so that they cannot escape in case the dwarves try some foul play. The prisoners are unarmed but their equipment is held by your troops and is to be returned to their rightful owners upon exchange.

There are six hunters present and you have taken them under your command. To your big disappointment there are some civilians including a child at the hut. You have ordered them to stay in the main building to be out of your way until everything is clear with the exchange.

You have very strict orders from lord Darcassan not to jeopardize the armistice in any way. Your most important job is to get the four elven prisoners in your custody and to safely escort them along the road to safety. As important as that is to release the dwarven prisoners of war to their brethren and guarantee their safe exit from the area. In case there is a confrontation of any sort you are to preserve your troops as far as possible but without endangering your most important mission - the safe exchange of prisoners.

Scouts may be set up anywhere on the map within 15” of the huts. Civilians must start the game in the main hut. Everyone else sets up within the logging hut perimeter.

The dwarves should arrive in the morning from the east.

Godspeed!


Special rules:
The dwarf prisoners start the game with their hands and feet tied. They set up in the storage building that is locked. They cannot move or fight and if attacked will receive free hack hits. The prisoners have normal dwarf profile. They start unarmed (improvised weapons) and unarmored. If there is an elf model within 2” of the storage building door, the elf player may declare the release of prisoners at any time. From that moment the dwarf player gets the control of the prisoners. He may then choose if he wants to put them in normal or skirmishing formation. After release each prisoners gets a hand weapon and a shield. If the prisoners spend one turn putting on their equipment (no movement or others actions) they can add light armor. The prisoners are considered saved if they exit the battle field via the road to east.


The main building has two windows on the long side and one on each end. There is also one window next to the door. The storage building has no windows. Both buildings are wooden with very flammable roof. Two models can use missile weapons from each window and two models can engage in hand to hand combat through a window. The building is divided in three sections. Each section can have 6 models in it. Therefore there is room for a maximum of 18 models in the main building. Models in the building don´t have to be in base to base contact but are still considered to be in normal formation. Models cannot be pushed back from a window position. A model not engaged in hand to hand combat may be moved to another window during the elf player´s movement or reserve phase. Rank bonuses do not affect combat resolution when fighting through windows. A model/turn may climb in/out of a window in movement phase when there is no model on the other side in contact with the window. Moving through window uses the models movement completely. Moving through window may put a model in base to base contact with enemy. They will enter hand to hand combat, but moving through window does not count as a charge.


Success conditions:
Complete success: All dwarven prisoners escape to safety. All elven prisoners escape to safety. All civilians escape to safety. No more than 50% of your troops are lost.


Success: At least ¾ of dwarven prisoners, elven prisoners and civilians escape. No more than 50% of your troops are lost.


Minimal success: At least ½ of prisoners and civilians escape.


Failure: Less than ½ of prisoners survive. Fighting between elves and dwarves break out.


Dwarfs:

Lord Dumbell! Take care of the prisoner exchange. Do not harm elf prisoners unnecessarily. Return with our brothers. Do not kill any elves unless they attack first. Slight bruising is acceptable. No more than four kegs of ale per warrior a day before return.

You enter the area from east beginning from turn 2. You may deploy as many units as you wish. Units not deployed on turn 2 will be deployed on subsequent turns on your will. Safe exit at same location.

Axes high!


Special rules:
The elven prisoners start attached to one of the dwarf units. They must set up in 2x2 formation and be placed in base to base contact with the back side of the unit they are attached to. They cannot fight and don´t affect the combat resolution rank bonus of the unit they are with. In case they are attacked they may be moved out of harm’s way to another side of the unit. If there is no room and they end up in combat enemy can score free hacks vs. them. The prisoners will move with their parent unit including rout etc. Missile hits against the unit will be randomly divided between the dwarves and the prisoners. The dwarf player can at any time declare he has released the prisoners. At that moment the elven player issues their control and they will act on his turn. The prisoners have normal elf profile and they are unarmed (improvised weapons) and carry no armor. From release on they will act as skirmishers.


Success conditions:
Total success: All dwarf prisoners exit to safety

Partial success: At least ½ of prisoners exit to safety

Failure: Less than ½ of the prisoners survive. You have to shave your head, dye your beard orange and seek your death in the troll caves.



THE GAME

 The elf player did his initial set up secretly on a piece of paper. Then the orcs ond goblins were put on the table. And after that the elves. Orcs would move first.



Orc boyz and trolls advancing from north and led by Grumbud himself. Defending the wall are elf archers. Chief Rhybag´s gobbos and the orc shaman are just barely visible in the horizon.

 Orc arrers and gobbo stickas closing in from east.

And from west more boyz and a mob of wolfboyz. In the woods the elf fur
hunters are taking aim on green skins.

The fur hunting hut and it´s defenders. On top left corner a unit on seekers. Manning the north wall are archers. In the bigger building are the ship company and civilians. Dwarf POWs are held in the smaller building. In the yard there is also captain Chaelamin mounted on his horse and the fur hunter´s hunting dog´s with their handler.

First blood was drawn by orc arrers who really didn´t want to share the loot with stinking gobbos. Failing their animosity test they wheeled a and shot at gobbo stickas killing three of them.

Suprisingly everyone else passed their anomosity tests and moved towards the hut. On elf turn there was very little movement. On shooting phase everyone who could shot at advancing orcs & goblins. Some were killed but not enough to force a panic test.

On turn two the trolls did what they do best and failed their stupidity roll. They staggered on and ended right in front of the main orc boyz unit preventing them form advancing. Grumbud decided to take matters into his own hands and left the boyz unit he was with to join with trolls and bash some sense into their thick skulls.

Elf captain and hunting dogs left the hut yard to face the gobbos and orc shaman coming in from south. A single fanatic was released from the gobbo unit by the elf presence but the loonie did not reach his target.



And then came the dwarfs. Between them and the hut site were just the orc arrers and gobbo stickas. And the stickas were just preparing to charge the elf seekers in the forest in front of them.

On turn three big boss Grumbud managed to get the trolls under his command and bashed some sense into them. They and the boyz would be ready to storm the yard next turn. Orc arrers retreated away from the advancing dwarfs and stickes charged to elf seekers who chose to stand and shoot.

On the other side of battle field wolf boyz changed the elf hunters who received the charge shooting with their hunting bows. The lone gaoblin fanatic in the middle crashed into hut wall and died. Two of the hunting dogs were roasted by a fireball from orc shaman.

In the top left corner stickas charge the seekers. The fanatic is just about to make his final move and head straight into the wall.

The elf captain decided to take out the orc spell caster and charged him. The remaining dog and his handler retreated back to safety of the walls. The ship company that had stayed in the main building started to move out to be ready to face the orcs and goblin.

The elf archers defending the north wall took aim on trolls directly in front of them and scored a huge amount of hits. And managed to down a troll. This was too much for the others who broke and took big boss Grumbud with them! Suddenly the orc leader was on the run.

Luckily for the orcs the boyz mob was not affected. They would charge soon.

Chaelamin took care of the orc shaman quickly with one thrust of his lance. Seekers killed a couple of stickas but lost one of their number too and were pushed back. Hunters could not hurt the wolfboyz and were pushed back too.

The dwarfs marched as fast as they could. They could see that the elf situation was getting worse every second.

Big boss Grumbud´s not so glorious flight from battle.

As Grumbud and his bodyguards were out of the way the boyz mob was able to charge the elf archers defending the northern wall. Chief Rhybag´s stickas turned their ranks to face the elf captain who had slaughtered the orc shaman and peppered him with javelins. And against all odds wounded him.

Orc arrers who had been running away from the advancing dwarfs were positioning themselves to be able to charge the ship company next turn. After moving they released their arrows and a single marine was pierced by a red feathered arrow.

Both the seekers and the hunters were slowly being grinded down and pushed back the stickas and the wolfboyz. They could kill a few gobbos every now and them but the sheer number of enemies meant that they could not win a round of combat. At the north wall defending archers were pushed back by the boyz who were now in the yard for the first time.

Luckily for the elves the other unit of boyz was a bit of stuck behind the gobbo unit and could not engage anyone.

Desperate to buy some time the elf captain charged to goblin horde in front of him. The lone hunting dog handler and his remaining hound joined in too. Close combat was raging all over. Again the elves were pushed back in every single combat. They were really on the edge of braking.

The last remaining seeker trying to hold on against the stickas
while captain Chaelamin and the hunting dog handler charge the gobbos.

The dwarf thunderers had finally marched in range of the orc arrers. They took aim and BANG! Three of the ten muskets misfired and two dwarfs were killed. And no hits scored on orcs. It really did not start well for stunties.

The dwarf POWs in the smaller hut had been alarmed by the noises of fighting and they managed to break themselves free. Armed with what weapons they could find they bursted out of the shag and charged right to the flank of the orc boyz pressing hard on elf archers. That was the boost that the defenders needed. Several orcs were killed and the rest were pushed back. The situation was stabilized at least for a while.

On the next orc turn the arrers charged to elf ship company now defending the south wall. The marines did not fare well and got pushed back into the main building. On the north wall elves and dwarfs killed a number of boyz. A single dwarf was lost too. Rest of the orcs broke. The archers did not choose to follow but the dwarf POWs wanted to avenge their brother and went into pursuit. That put them into a dangerous position as wolfboyz had taken care of the last of hunters and would be able to charge the dwarfs next turn.

Hunting dog handler and his hound were slain. Now it was just the elf captain fighting the gobbos. He got pushed back. The stickas finished the last seeker.


At this point the elf civilians saw their chance and using windows as exits bolted towards the dwarf lines for safety. Seeing the wolfboyz that threatened to dwarf POWs the elf archers formed a shooting line to protect them. They would not jeopardize the chance for peace with the dwarfs.

Once again the elves were pushed back all around. Their captain was hit several times but his armor protected him against the weak goblin weapons. Ship company was being reduced to less than five elves but the survivors held on swearing to protect the fleeing civilians.

Dwarfs advanced and would be in charge range next turn. Their flamethrower had come to range of the gobbos in combat with the elf captain. Not caring too much for the elf´s safety they launched their fiery ball but it missed both the gobbos and the luckily the elf too. The forest they were partially in caught fire. The former dwarf POW headed for safety of their own lines.

During the last couple of turns it became clear that the orcs had secured to hut site. The ship company was killed to last elf inside the main building. Dwarf quarrelers got to charge chief Rhybag´s gobbos and rescued the elf captain who was down to his last wound at that time.

As all the civilians and POWs were behind the now combined dwarf/elf line and orcs firmly holding the hut site I called it a day. Dwarfs and elves would be happy to retreat and orcs had no interest in following them.

Forest fire rages after careless use of a flame thrower.

So how did each side fare? 

The orcs secured the hut site with both building intact. But roughly 50% of the boyz were lost and big boss Grumbud was routed himself with chief Rhybag surviving. A partial success was awarded to orcs.

The dwarfs lost one POW and got a partial success too.

The elves managed to get all civilians and POWs to safety and only one dwarf POW was lost. On the other hand almost all elf troops were killed. I awarded the elf player with a partial success too. Even if there was no such category in the briefing.


LESSONS LEARNED

 It took us roughly three hours to play this scenario. I had not had time to play test it so I was pretty anxious to see how it worked. On general level I am happy with the result. I felt that the players were having a good time and I didn´t have to interfere too much with GM´ing. Thank you guys for playing!!!

If I were to GM this again I would perhaps change the roles of elves and dwarfs around. Now the dwarf player spent most of his time just marching. Quicker troops would mean more action.

The trolls could have been too powerfull for this scenario. Now they actually worked against the orc player. I might reduce their number to one in any case.

The elf player´s success conditions are a bit too harsh. I would remove the No-more-than-50%-of-rour-troops-are-lost requirement for the side that starts in the hut site.

The orc player needs to play actively as TL did in this game. I was expecting to see a break out try by the elves but LM chose to defend the yard and wait for dwarfs. And as we saw it worked well enough.

Elf civilians running for safety.

Hope you enjoyed reading. Sorry for crappy pics. Forgot my camera home and had to use mobile.