Animal keepers are one of those more obscure unit types of 3rd edition WFB. And close to my heart. I had paited a keeper and four warhound back in the day. Finally I found time and motivation to expand that unit with another set of four hounds and a keeper.
tiistai 13. joulukuuta 2022
Elf doggos and keepers
sunnuntai 27. marraskuuta 2022
Wood Elf Falconers
It´s more that five years since I wrote an article about one of the lost units of WFB - the wood elf falconers. Yesterday I finished the fifth and final model for my unit of five falconers. I used Jes Goodwin sculpts and added modern resin birds to models as there really aren´t good falconer models to work with. Enjoy!
sunnuntai 20. marraskuuta 2022
Gnovember posting
Dug out these three little warriors and slapped some paint on them. As I don´t think I have any unpainted gnomes left they will be my gnovember contributin this year. Perhaps I´ll get me some more for next year.
They will join my small warband sowly painted over the years.
tiistai 15. marraskuuta 2022
Three javelin elves more
maanantai 7. marraskuuta 2022
Guest Editor: LM on Playing pickup games with WFB 3rd edition
Hi everyone! Here are some thoughts by my regular gaming opponent LM about pickup games. Enjoy and be sure to check out his wondelful models @flankingmaneuvers
Playing pickup games with WFB 3rd edition
In my opinion Warhammer Fantasy Battle 3rd edition is best enjoyed playing pre-made scenarios with an Umpire, but sometimes you just want to design your own army list for a points-based game with your opponent. Here are some general thoughts and house rules on how we do it.
Army Selection
We’ve been playing games mainly at 3000 points which seems to give you enough room to field some of the more interesting units, but it still forces choice in which units you leave home. Other than magic (see below) we’ve used the lists from Warhammer Armies as printed.
The army lists have worked fine, but it must be noted that nobody’s been really trying to break the system and we like to change our army composition from game to game. Undoubtedly we could’ve found min-maxed killer armies had we wanted to.
Magic
Although wizards are quite pricy and their magic points are limited, we’ve decided to limit the maximum spell level to 3. We also reroll the following spells: B2.14 Vortex of Chaos and B3.15 Vorpal Hurricane of Chaos. Maybe the vortex spells are not too strong in a big game, but we don’t like how they affect the game.
Terrain
The table system given in the Advanced Rules section of the rulebook is fun if you have the time to do it and I’d recommend trying it out atleast once. But to be honest usually we just throw something interesting on the table and dice for table edges.
Deployment Rules
The same goes for the deployment rules in the Advanced Rules section. Fun every once in while if you have the time.
Game Length
Games are played until one (or both!) of the armies are broken (see below).
Army break-point
We play our games until one of the armies reaches 50% of their units dead or routing. We calculate this as full units and add characters separately to the total. So for example, in a 3000 point game, 1500 points of forces dead/routing will cause an army to break and the game to end.
We finish the game at the end of a player turn, so theoretically it is possible for both armies to break at the same time and the game could end up in a draw.
For a shorter or a longer game the break point could be set at some other level. For example, a quick 2000 point game could end at the loss of 750 points.
Baggage
Since we’re not playing with Victory Points as per rulebook, we decided to add a new incentive into fielding a baggage train. For an army that brings a baggage on to the battlefield, a 5% bonus is added to their break-point. But if the baggage is lost, it counts as a loss double its value!
Table size
While a 3000 game will fit on a 6x4’ table, we’ve found that a 8x4’ table gives more opportunities for cavalry and skirmishers to use their advantages and flank marches will not be as accurate. For a 2000 point game, 6x4’ seems to be fine.
Conclusion
The main motivation for this article was to write down what we’ve been doing for the past 5 or so years. Maybe it is of interest to other oldhammerers still playing with the orange rulebook! I would also be interested in hearing how others organize their games of WFB3.
maanantai 17. lokakuuta 2022
Some progress with Kith band
Finished three more models for javelin armed high elf kith band. I´m now out of suitable models and constantly looking for more the get this unit finished eventually. So anyone out there with Marauder Miniatures MM80 series WE23 or WE2 you are willing to part with please hail out. Or some damaged mini I could convert a bit.
sunnuntai 25. syyskuuta 2022
Kith band in making
Had to scroll all the way back to 4.4.2020 to see when was the last time I painted some fantasy elves. It was some Scarloc´s archers then. And I can´t remember when it was and who it was that suggested getting a unit of Kith armed with javelins. After a few years of thinking doing it I found myself in a situation where I didn´t have much motivation to move forward with more chaos or epic eldar. So I dug out a couple of Jes Goodwin sculpts and threw some paint on them.
tiistai 16. elokuuta 2022
Bretons vs. Chaos and Skaven Battle Report
General view of the battle field from Breton side of table. On Broten right flank you can see some skirmishing crossbow men and a bound dragon behind them. Then a cannon and three blocks of infantry next to them. The baggage with wagons and camp followers sits behind the right flank troops.
Facing the Bretons on this flank are most of the skavens. Far left are two units of skirmishers and three beastmasters with six rat ogres. Infantry blocks from left to right are stromvermins, clan rats, more clan rats and slaves. Between the blocks there are two warp fire throwers and a couple of poison wind globadiers. Two jezzails are just out of picture to the right. Across the field there a large unit of knights, war altar, mounted wizard and another smaller unit of crack elite knights.Breton left. To the right, next to elite knights stands a cannon. I the treeline there´s skirmishing archers. The far left is made up of two units of mounted crossbow men and a big block of pike armed mercenaries. They face the chaos component of the evil coalition.
Top right are six mounted chaos thugs with six chaos hounds and their two beastmasters behind them. The main body of chaos contingent is a 30 strong unit of beastmen led by a lvl20 hero. At bottom left corner there the chaos war alter and it´s guards. In front of them stand six minotaurs including chaos general. The last chaos bits are a unit of 12 arrer thugs and a chaos sorcerer just of of picture to the left.Some spells were cast before the first turn by both sides. A magical mist appeared on Breton right flank cannon and on the two skaven jezzails too. The mist engulfing the Breton cannon prevented the infantry block from moving causing a big traffick jam that would have a big effect on battle.In the first turn pretty much everyone on both sides moved forward looking for opportunity to make the first charges. The was some missile fire in which a coupe of knights were killed and eventually three minotaurs too. They were forced to test for panic but general´s LD10 held.