I´m very proud to present another Guest Display here at Vanhaa Vasarointia. LM is a great gaming friend of mine with a magnificent collection of mant things Oldhammer. Due to great distance between the places where we live we get to play too rarely but we keep in touch via Watsapp pretty regularly. 
I´ve fought LM´s skaven twice - once winning with my high elves and once losing with green skins. Battle report of the first engagement is here. With elves I think I fared pretty well as elven morale held at the crusial points of that battle. My O&Gs on the other hand got soundly thrashed. 
But let´s hear it from LM himself. Clan Vashkish.
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My skaven army started in 1991-2 as a handful of models to be used 
with Advanced HeroQuest and it was inspired by Andy Chambers’ legendary 
article in White Dwarf #137. I didn’t have enough models for a full army
 back then (I mainly played Orcs & Goblins), but later on I bought 
models from friends who’d quit the hobby and finally bulked up the units
 during the early days of eBay starting around 2005.
The 
majority of models were painted in 2015, but there are a lot of paint 
jobs dating back to the early 90s. I’d still like to add some more 
clanrats with double handed weapons and have contemplated adding a unit 
of skavenslaves with slings from the 1993 skaven range. 
Since
 I finished the army, I’ve played maybe 20 games with it, mostly at 3000
 points. We usually play using the deployment rules given in the 
Warhammer 3rd Edition Rulebook and keep playing until one of the armies 
has lost 50% of their forces (characters and full units dead/routing).
CLAN VASHKISH
My
 warlord clan is called Clan Vashkish. Its field army is led by 
Sewertyrant Kargshak (level 20 hero, Hellhoned Blade, Spellshield), but 
the real brains behind the operation is Warpsquealer Ungoltwitch the Mad
 (level 15 wizard). They’ve shown up in every game I’ve played so far.
Ungoltwitch’s
 superior, White Skaven Sorcerer Thrikch the Twisted (level 20 wizard) 
makes an occasional appearance, but he usually prefers the delights of 
Skavenblight to camp life. Garroters Haskquol and Karkquol (both level 
15 assassins) from Clan Eshin are such masters of concealment that 
they’ve rarely been seen on the battlefield.
Clanrats 
This
 is my main clanrat unit. It follows the template given by Andy Chambers
 in White Dwarf #137 and does most of the heavy lifting. It is led by 
Kargshak and also includes Slagskitter (level 5 hero) who carries the 
battle standard with Relic Banner and Dread Banner enchantments. My most
 common enemy is a Dwarf army and the Dread Banner almost guarantees 
that I’ll be able to break at least one of the opposing units. With the 
characters included the unit is 36-strong and deploys in a 6x6 
formation. 
My second unit of 
clanrats is only 25-strong and is used in a more defensive role. It is 
spear-armed and usually includes Ungoltwitch the Mad. Without a magic 
banner the unit is very susceptible to panic although with Ungoltwitch 
in the lead their coolness rises to a dizzying 7. 
Clanrat Stormvermin and Black Skaven Clanrats 
 Storm vermin
Black skaven
The
 biggest advantage of using elites in a skaven army is the fact that 
they can take a Relic Banner. On the other hand they are hindered by 
their maximum unit size of 20 and being lightly armoured 
they can
 easily lose their maximum rank bonus due to archery. I usually take 
Verminlord champions (level 15 heroes) for both units. With these 
leaders and the magic banners they are some of the rare units in the 
army that can operate semi-independently. I usually deploy my elites on 
the flanks. 
Skavenslaves 
My
 main skavenslave unit is 49-strong and has no upgrades or a champion. 
If I manage to roll Cause Frenzy for one my wizards (I always pick it on
 doubles), I cast it on this unit pre-game and watch them go. Otherwise 
they stay back and try to look menacing. 
The
 small unit of skavenslaves has 36 slaves with spears and shields. These
 upgrades are pretty worthless, but make them look more like real 
soldiers and might fool somebody. If I take any plague censer bearers, 
they often go into this unit. 
The
 biggest selling point for skavenslaves is their price. For a grand 
total of 254½ points I have 85 models that the enemy can’t completely 
ignore. And you never know, you might get lucky with chaotic attributes!
 
CLAN ESHIN 
Night Runners 
Night
 Runners I’ve rarely used. Their maximum number of 10 really hampers 
their use as a line unit, but they can’t skirmish either. Two (poisoned)
 hand weapons are neat though and the minis are among the best in the 
range. I’ve tried using them with a strong hero (level 15 assassin) and 
sent them on a flank march. The results have been mixed, but they did 
once manage to take out a Dwarven artillery park. 
Gutter Runners 
I
 always take 10 Gutter Runners with slings. They usually try to hold 
congested terrain or sneak up a flank. They will rout easily and often 
cause disappointment, but every once in a while they manage to get in 
close and pepper somebody with 20 poisoned sling shots. I have 
contemplated taking a second unit of Gutter Runners, but since slings 
are limited to a single unit, the others stay largely unplayed.
CLAN PESTILENS 
Plague Censer Bearers 
I
 rarely take more than 1-2 of these. Any more than that and they would 
cost the same as a new unit. I often put these in a skavenslave unit to 
inflict at least some damage to the opponent before the slaves are 
slaughtered. 
Plague Monks 
Plague
 Monks suffer from being limited to a maximum of 20 models, but they can
 take a Relic Banner if Panic is proving to be a problem. Warp Scrolls 
are fun, but they are also very pricy and you have to be sure the target
 unit does not have any magical defense (I usually probe the target 
first with a Fireball or something similar). 
CLAN MOULDER 
Rat Ogres 
I
 almost always take a largish (8-12) unit of Rat Ogres. This is more due
 to stubbornness than their combat effectiveness. They cost a lot and 
the handlers tend to get killed by arrows before the unit makes it into a
 melee. However, I like the minis and they tend to draw a lot of 
attention from enemy units so I’ll keep on fielding them. 
Giant Rats 
Small
 units of giant rats are very cheap and work nicely as distraction on a 
flank. However, they have to be over 12” from your other troops or their
 eventual rout might (will) cause panic. On a 8 x 4’ board this is 
doable, but I wouldn’t try using them in this role on a 6 x 4’. I 
haven’t tried using large units of Giant Rats. 
CLAN SKRYRE 
Poisoned Wind Globardiers 
Poisoned
 Wind Globardiers are cheap, but I haven’t been able to use them to any 
great success. They follow the rules for grenades so AFAIK they can’t 
move and throw and only have a range of 6”. I have sometimes put them in
 buildings to lob globes out of windows, but then the enemy just avoids 
the buildings… 
Warpfire-Throwers 
Warpfire-Thrower
 teams I have had mixed success with. Their slowness and inability to 
move and fire makes them better on the defense, but my tactic is to 
advance and thus they often fail to get any good lines of fire. Against 
an aggressive opponent such as Chaos they might fare better. 
Jezzaillachis 
I
 almost always bring 2 teams of Jezzaillachis in a 3000 point game. We 
have toned them down with house rules, but they are still excellent. 
They penetrate ranks like cannons, but don’t accrue heat points and can 
hide in units. What’s not to like? 
ALLIES
Skaven can get three types of allies: Chaos Allies, Orcs and Goblins and Dark Elves.  
I
 once employed the help of Pharinyen Aleurden, a Dark Elf Commander 
leading a unit of 19 crossbow-armed Dark Elf Warriors. On the second 
turn of the game they took four casualties from Dwarven crossbow fire 
and promptly rolled boxcars for the rout test. Never again will we 
accept help from the sneaky elves!
A far more reliable 
ally has been the Chaos Dwarf Makru and his 19 Chaos Dwarf Warriors. 
They bring along a mortar team and provide some sorely needed stability 
in the lines. 
I have never taken any Orc and Goblin allies as we have enough cheap bodies to field on our own… 
CHAOTIC ATTRIBUTES
I
 love chaotic attributes and always roll them up prior to a battle. And 
skaven get a lot of them: D6-3 per unit and D6-4 per character. To 
retain my sanity, I assume that champions share the dominant attributes 
of their unit and only roll personal attributes for independent 
characters (i.e. level 20 or level 25 heroes and all wizards and 
assassins).
There are a couple of crippling results, but 
on the whole the vast majority of chaotic attributes are good and they 
can benefit the skaven immensely.
I would advise 
ignoring von Kortez’s previous suggestions of using some sort of GM fiat
 or common sense when rolling the attributes. That is not the way Chaos 
works! I’ve had the main clanrat unit become subject to stupidity or 
enormously fat (half move), but then I’ve also gotten stormvermin with 
both +1 strength and +1 toughness. 
GENERAL THOUGHTS AND TACTICS
In
 the beginning the abysmally low leadership and coolness caused me a lot
 of trouble and a single lost combat would make the whole army run away 
in panic. You can get decent leadership scores using heroes, but unless 
you use high level wizards as unit leaders, coolness (and thus panic 
tests) will be tough to manage. Fortunately careful positioning and some
 key upgrades (Relic Banners, 
Battle Standard) can mitigate the 
problem. Even so, it is an army that has be used very aggressively 
before the low morale catches up with you.
When using the
 deployment rules in the rulebook you’re almost guaranteed to win the 
Scouting Turn against foot armies. Enemy cavalry will still cause you 
trouble though. I’ve often had to deploy first when facing a Dwarf army 
employing allied Border Horse. You can counter this by taking Chaos 
Centaurs from the Chaos Allies list and use them for scouting.
A
 3rd edition skaven army is a lot of fun! It has a wide variety of cool 
units and a nice range of minis. It also offers an interesting tactical challenge and once mastered can be very powerful.
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A BIG Thank You to LM! Hoping to get another for him as he has a beautiful Bretonnian army too with giant snail monstrous host and all.


















Awesome army and collection of models. Very well painted 😄 Bravo 😄
VastaaPoistaI agree. Hoping to see more of LM´s armies here one day...
Poista